Max Johnson
408.836.5987
Goal
To create outstanding static and interactive designs in print and online mediums.
Experience
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Technical Artist, Blue Shift Inc. (2006 - Present)
UI design and implementation, prototyping, texture manipulation, scripting and tools for artists, concept art, automating art pipelines, game design, internal documentation, writing and augmenting CG shaders, and performing general art-related troubleshooting.
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Lead Technical Artist, Panasonic (via Blue Shift Inc.) (February 2010 – December 2010)
UI and interaction design, UI framework planning and implementation, page flow diagrams and wireframes.
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Shell Artist, Blue Shift Inc. (2005 - 2006)
UI design, art production, and implementation for Slugfest 2006.
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Contract UI Designer, Edusoft (July 2005 – August 2005)
Designed web-based templates for online technical documentation.
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Freelance Web/Print Designer, IDX Inc. (January 2005 – August 2005)
Redesigned logo. Designed promotional pamphlet. Built several sites for clients to spec from scratch. Incorporated search tools into existing sites using HTML, CSS, PHP and some Javascript.
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Web/Print Designer, Germanic Languages Dept., U of O (January 2004 – June 2005)
Responsible for department promotional materials. Web site maintenance and renewal.
Technical Skills
- Blending typography, photography, graphic, and user-interface design in a professional and approachable format.
- Maintaining separation of content (HTML), from visual styling (CSS), and interactive elements (Javascript).
- "Quick and dirty" prototyping with Flash or javascript.
- Writing XML parsers, batch files, source control integrations and other sundry automation.
- Comfortable with multi-platform, multi-language art pipelines.
- Designing and implementing user interface solutions in accordance with (or independent of) established art direction.
Software
Photoshop, Illustrator, Dreamweaver, Flash, Maya, InDesign, Fireworks, Premier, After Effects, Quark, Acrobat, Microsoft Office Suite, Perforce, Visual Studio, Xui, Screen Studio
Languages
HTML/CSS, Javascript, MooTools, Actionscript, PHP, Melscript, CG/HLSL, plus bits of Perl.
Personal Attributes
- Friendly and forthright with a natural tendency to integrate well into any group.
- Works together with both art and engineering staff to help maintain coherence between departments.
- Accustomed to balancing multiple projects simultaneously.
- Has an eye for streamlining artist work flow and minimizing human error through automation.
- Highly absorbent, soaking up skills like a sponge or hand-towel.
- Designs scripts and shaders to be extensible and re-usable in future projects.
Education
BFA Multimedia Design, University of Oregon 2000-2005

