Depending on the project, responsibilities include UI design and implementation, texture manipulation, prototyping, creating scripts and tools for artists, automating art pipelines, writing and augmenting CG shaders, game design, concept art, internal documentation, and performing general art-related firefighting.
Game UI design and art, vfx, Scaleform integration, 2d static and animated art asset creation, shaders, optimization, bug hunting, video production.
Building OS for handheld gaming device which was never launched. UI and interaction design, UI framework prototyping and implementation, page flow diagrams and wireframes.
BFA in Multimedia Design, University of Oregon, 2000-2005
Photography, video games, tabletop games, rock climbing, cooking