Bandfuse: Rock Legends (PS3, XBox 360) - Realta Entertainment, 2013
Originally contracted for VFX, shaders, and particles. Duties expanded to include UI design, art asset creation and optimization, plus a few odds and ends like video production.
The very first directive upon arrival was "Make some awesome fire behind those buttons".
I owned VFX, scripting, and art for the gameplay screen. Got vocal pitch tracking in at the 11th hour.
To save memory, the shader for the notes used color masks. Also easier to update art assets that way.
Shader used as positive feedback. Created undulating energy using a turbulence map.
Shader used x-position and specialized alpha map to burn away missed notes.
I got the tuner up from 10fps to 60fps and came up with the 'mute to advance' feature.
The GameMaster's Apprentice (Physical Card Deck) - Larcenous Designs Ltd., 2014
Layout, design, art, and scripted pdf generation pipeline for a card deck used to assist in table-top role playing. Designed to be reskinned with minimal fuss.
Now available at DriveThruRpg.com
An astonishing amount of information can be packed into the final version of the template.
Successfully kickstarted with 500% funding and all stretch goals.
Created Python script to scrape spreadsheet data and generate cards, allowing for easy updates and new deck themes.
Naval Battles Prototype (Mobile/Web) - Blue Shift Inc., 2014
Prototype for stylized realtime ship-to-ship combat. Responsible for all art, UI/UX, and most of the front end code to make it go.
Different ship configurations are available. Eventual customization was planned.
Players juggle crew, weapons, and cards in realtime. Flooding and armor both affect health.
Weapons dealt damage, while cards could represent persistent effects or even support craft.
ToddleQuest (Mobile/Web) - 2011 (was cancelled)
Mobile fantasy themed gamified infant/toddler milestone tracking app. UX/UI, Wireframes and artwork. 2012