Max Johnson

Phone: 408.836.5987

Email:

Resume: downloadable resume

Goal

To work together with a team of fun, motivated people making the games of the *future.

*metaphorically speaking, as time travel is both expensive and painful.

Credits

11 Farmville (PC, browser) - Zynga
11
Saints Row 3 (PS3,360, PC) - THQ
11 UFC Trainer (PS3, 360, Wii) - THQ
11 Homefront (PS3, 360) - THQ
10 UI and OS (The Jungle) - Panasonic*
10 Ripsmart (PC, browser) - Pandoodle
09 Re-Mission 2 (PC) - HopeLab
09 Multi-player blackjack - (Coin-Op) - IGT *

09 Blitz: The League 2(PS3, 360) - Midway
09 Champions Online(PS3) - Cryptic Studios *
08 Photo Party (360) - Microsoft
08 Ballers: The Chosen One (PS3, 360) - Midway
06 Slugfest 2006 (PS2) - Midway
06 Superman Returns (PS2, XBox) - Electronic Arts
*SKU cancelled

(For more information refer to the Games section)

Experience

  • Technical Artist, Blue Shift Inc. (2005 - Present)

    Creating scripts and tools for artists, streamlining art pipeline, writing CG shaders, and performing general art related troubleshooting and firefighting.

    Dependent on project, responsibilities also include game design, UI design, concept art, and internal documentation.

  • Contract UI Designer, Edusoft (July 2005 – August 2005)

    Designed web-based templates for online technical documentation.

Technical Skills

  • Writing XML parsers, batch files, source control integrations and other sundry automation.
  • Comfortable with multi-platform, multi-language art pipelines.
  • Familiar with dev kits, SDKs, and tools for next-gen platforms.
  • Writing, debugging, and benchmarking CG shaders.
  • Designing and implementing user interface solutions in accordance with (or independent of) established art direction.
  • "Quick and dirty" prototyping with Flash or javascript.

Software

Maya, Photoshop, Illustrator, Visual Studio, Perforce, Xui, Screen Studio, Flash, Dreamweaver, Premier, After Effects, PIX, GCM Replay

Languages

Melscript, Javascript, CG/HLSL, Perl, PHP, HTML/CSS, Actionscript, batch files, bits of C/C++ and Python.

Personal Attributes

  • Quickly picks up in-house tools and procedures.
  • Works closely with both art and engineering staff to help maintain coherence between departments.
  • Accustomed to "fire fighting" multiple projects simultaneously.
  • Has an eye for streamlining artist workflow and minimizing human error through automation.
  • Highly absorbent, soaking up skills like a sponge or hand-towel.
  • Foundations in typography, graphic, and user-interface design.
  • Designs scripts and shaders to be extensible and re-useable in future projects.
  • 15 Dexterity

Education

BFA Multimedia Design, University of Oregon 2000-2005