Max Johnson
408.836.5987
Goal
To work together with a team of fun, motivated people making the games of the *future.
*metaphorically speaking, as time travel is both expensive and painful.
Credits
11 Farmville (PC, browser) - Zynga |
09 Blitz: The League 2(PS3, 360) - Midway |
(For more information refer to the Games section)
Experience
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Technical Artist, Blue Shift Inc. (2005 - Present)
Creating scripts and tools for artists, streamlining art pipeline, writing CG shaders, and performing general art related troubleshooting and firefighting.
Dependent on project, responsibilities also include game design, UI design, concept art, and internal documentation.
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Contract UI Designer, Edusoft (July 2005 – August 2005)
Designed web-based templates for online technical documentation.
Technical Skills
- Writing XML parsers, batch files, source control integrations and other sundry automation.
- Comfortable with multi-platform, multi-language art pipelines.
- Familiar with dev kits, SDKs, and tools for next-gen platforms.
- Writing, debugging, and benchmarking CG shaders.
- Designing and implementing user interface solutions in accordance with (or independent of) established art direction.
- "Quick and dirty" prototyping with Flash or javascript.
Software
Maya, Photoshop, Illustrator, Visual Studio, Perforce, Xui, Screen Studio, Flash, Dreamweaver, Premier, After Effects, PIX, GCM Replay
Languages
Melscript, Javascript, CG/HLSL, Perl, PHP, HTML/CSS, Actionscript, batch files, bits of C/C++ and Python.
Personal Attributes
- Quickly picks up in-house tools and procedures.
- Works closely with both art and engineering staff to help maintain coherence between departments.
- Accustomed to "fire fighting" multiple projects simultaneously.
- Has an eye for streamlining artist workflow and minimizing human error through automation.
- Highly absorbent, soaking up skills like a sponge or hand-towel.
- Foundations in typography, graphic, and user-interface design.
- Designs scripts and shaders to be extensible and re-useable in future projects.
- 15 Dexterity
Education
BFA Multimedia Design, University of Oregon 2000-2005

